Browse Brief: Large graph of touching objects needs to be solved many times each frame until all objects stop moving. So, I started this project to find out if was possible to create an epic space battle simulation using Unity's
2D Game Physics Stress Test - Show Planning Context
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For the last few days I've been working on a proof-of-concept OpenGL C++ application that loads a Blender model file (object data ... All the spaceships are made of blocks, when spaceships collides, their blocks got damaged and end up being destroyed.
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So, I started this project to find out if was possible to create an epic space battle simulation using Unity's Large graph of touching objects needs to be solved many times each frame until all objects stop moving.
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- For the last few days I've been working on a proof-of-concept OpenGL C++ application that loads a Blender model file (object data ...
- All the spaceships are made of blocks, when spaceships collides, their blocks got damaged and end up being destroyed.
- So, I started this project to find out if was possible to create an epic space battle simulation using Unity's
- Large graph of touching objects needs to be solved many times each frame until all objects stop moving.
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