Main Points: Two years ago, I showed you how I created a simple ray-tracer from scratch. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

Glsl Raytracing - Celebrity Detailed Breakdown

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Two years ago, I showed you how I created a simple ray-tracer from scratch. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

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  • Two years ago, I showed you how I created a simple ray-tracer from scratch.
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

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