Topic Compass: In this 2021 GDC session, Sucker Punch's Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits ... New procedural obstacle avoidance for the character's legs I've been working on.

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In this 2021 GDC session, Sucker Punch's Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits ... New procedural obstacle avoidance for the character's legs I've been working on.

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  • New procedural obstacle avoidance for the character's legs I've been working on.
  • In this 2021 GDC session, Sucker Punch's Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits ...

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