Essential Summary: New procedural obstacle avoidance for the character's legs I've been working on. A complete rework of my 10 year old 3D model, rendered in realtime with physically based shaders.

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New procedural obstacle avoidance for the character's legs I've been working on. A complete rework of my 10 year old 3D model, rendered in realtime with physically based shaders.

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  • New procedural obstacle avoidance for the character's legs I've been working on.
  • A complete rework of my 10 year old 3D model, rendered in realtime with physically based shaders.

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I will be updating the GitHub repo and post updates as I go along. Project is in URP,

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A complete rework of my 10 year old 3D model, rendered in realtime with physically based shaders.