Context Briefing: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using

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Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using Each light source now only has its shadowmap updated if one or more axis aligned ...

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Read More References
OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

OpenGL - A small walk inside my procedurally generated terrain.

OpenGL - A small walk inside my procedurally generated terrain.

Just a small walk inside my procedurally generated 3D terrain. Done using:

Binary Serialization and Pixel Art in C and OpenGL | Game Engineering

Binary Serialization and Pixel Art in C and OpenGL | Game Engineering

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[c & opengl game engine dev] saving & loading tests

[c & opengl game engine dev] saving & loading tests

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The 5 levels of OpenGL

The 5 levels of OpenGL

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OpenGL c++ game engine dev: convex collision mesh

OpenGL c++ game engine dev: convex collision mesh

I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

C++/OpenGL Game Engine Test Game

C++/OpenGL Game Engine Test Game

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[C++] OpenGL Game Engine Early Parallax Scene Test

[C++] OpenGL Game Engine Early Parallax Scene Test

The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases.

Should you start with OpenGL or Vulkan?

Should you start with OpenGL or Vulkan?

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Is it hard to make a 3D Game in my Custom C++ Engine?

Is it hard to make a 3D Game in my Custom C++ Engine?

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