Context Briefing: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using
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Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using Each light source now only has its shadowmap updated if one or more axis aligned ...
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I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
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- Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- Each light source now only has its shadowmap updated if one or more axis aligned ...
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