Search Snapshot: Scene one: diffused lighting of cubes on a plane Scene two / three: Utah Teapot Video demoing the first two Cg shaders integrated into my graphics engine.
10 Environment Mapping Refraction - Research Notes for Readers
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Research Notes for Readers
Video demoing the first two Cg shaders integrated into my graphics engine. In this video, I provide an overview of my implementation of summing up of randomized gerstner waves. Scene one: diffused lighting of cubes on a plane Scene two / three: Utah Teapot
Helpful Points for Readers
Scene one: diffused lighting of cubes on a plane Scene two / three: Utah Teapot This video is part of an Computer Graphisc / OpenGL tutorial available at
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Relevant points collected here
- In this video, I provide an overview of my implementation of summing up of randomized gerstner waves.
- Scene one: diffused lighting of cubes on a plane Scene two / three: Utah Teapot
- Video demoing the first two Cg shaders integrated into my graphics engine.
- This video is part of an Computer Graphisc / OpenGL tutorial available at
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