Context Notes: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... The tenth episode shows improvements and optimisations to the reflection and ambient occlusion postprocessing effects.

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The tenth episode shows improvements and optimisations to the reflection and ambient occlusion postprocessing effects. Each light source now only has its shadowmap updated if one or more axis aligned ...

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I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

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  • Each light source now only has its shadowmap updated if one or more axis aligned ...
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • The tenth episode shows improvements and optimisations to the reflection and ambient occlusion postprocessing effects.

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