Context Preview: First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ... I started working on the entity system I went ahead and loaded up 100 humans along with the player human.

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I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay. I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ...

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First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ... In this video we are going to develop a simple Vampire Survivors clone called Slime Survivor. I started working on the entity system I went ahead and loaded up 100 humans along with the player human.

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I started working on the entity system I went ahead and loaded up 100 humans along with the player human. I haven't added the final level of scale but I plan on doing that next.

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  • I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay.
  • I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ...
  • I started working on the entity system I went ahead and loaded up 100 humans along with the player human.
  • First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...

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