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In this video, we write the GLSL code for point lights and create a few classes for point light data. In this video, we start reorganizing our rendering code into an actual This video is all about creating a window, plus setting up the skeleton for the main
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This video is all about creating a window, plus setting up the skeleton for the main In this video, we adapt the Transform and Camera classes to fit the new
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- In this video, we update the transforms so that you can specify objects relative to other objects in the scene.
- In this video, we start reorganizing our rendering code into an actual
- This video is all about creating a window, plus setting up the skeleton for the main
- In this video, we adapt the Transform and Camera classes to fit the new
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