Essential Summary: We can already detect what objects should be interacting, but have no way of specifying how they should interact. Get the files and other videos mentioned in the video from the companion website:
3D Game Programming Project Fpsboxy Part 3 - Entertainment Reference Overview
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Entertainment Reference Overview
Get the files and other videos mentioned in the video from the companion website: Finally, it's time to use the interaction system to make some entities interact with each other.
Entertainment Next Steps
We can already detect what objects should be interacting, but have no way of specifying how they should interact. Components and systems are done, the core ECS interface is ready, now it's time to start implementing that interface by allow ...
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- Components and systems are done, the core ECS interface is ready, now it's time to start implementing that interface by allow ...
- Get the files and other videos mentioned in the video from the companion website:
- Finally, it's time to use the interaction system to make some entities interact with each other.
- We can already detect what objects should be interacting, but have no way of specifying how they should interact.
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