Useful Snapshot: In this video, we automatically detect and add uniforms to our shader programs, in our first step to creating generic shaders. In this video, we create some basic GLSL code to test out the shader facilities made in the last video.

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In this video, we add directional lights to the forward renderer and gain the ability to have any arbitrary number of directional lights ... In this video, we automatically detect and add uniforms to our shader programs, in our first step to creating generic shaders.

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In this video, we implement an include directive in our shaders and make reusable shader code. In this video, we create some basic GLSL code to test out the shader facilities made in the last video.

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  • In this video, we automatically detect and add uniforms to our shader programs, in our first step to creating generic shaders.
  • In this video, we implement an include directive in our shaders and make reusable shader code.
  • In this video, we create some basic GLSL code to test out the shader facilities made in the last video.
  • In this video, we add directional lights to the forward renderer and gain the ability to have any arbitrary number of directional lights ...

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Open Reference Page
#53 3D Game Engine Tutorial: Texture Management

#53 3D Game Engine Tutorial: Texture Management

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#21 3D Game Engine Tutorial: Texturing

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#39 3D Game Engine Tutorial: Forward Rendering, 2/3

#39 3D Game Engine Tutorial: Forward Rendering, 2/3

In this video, we add directional lights to the forward renderer and gain the ability to have any arbitrary number of directional lights ...

#55 3D Game Engine Tutorial: Automatic Uniforms

#55 3D Game Engine Tutorial: Automatic Uniforms

In this video, we automatically detect and add uniforms to our shader programs, in our first step to creating generic shaders.

Texture management is harder than my pecs | RK4 | GAME ENGINE DEV LOG 02

Texture management is harder than my pecs | RK4 | GAME ENGINE DEV LOG 02

In this episode I actually get something done. There was a lot of pain involved in figuring out how to

#10 3D Game Engine Tutorial: GLSL

#10 3D Game Engine Tutorial: GLSL

In this video, we create some basic GLSL code to test out the shader facilities made in the last video.

#52 3D Game Engine Tutorial: Mesh Management

#52 3D Game Engine Tutorial: Mesh Management

In this video, we properly handle our mesh resources on the GPU. Code:

Game Engine Programming 063.3 - Viewing imported texture details

Game Engine Programming 063.3 - Viewing imported texture details

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#54 3D Game Engine Tutorial: Reusing Shader Code

#54 3D Game Engine Tutorial: Reusing Shader Code

In this video, we implement an include directive in our shaders and make reusable shader code.