Topic Brief: I wanted to change the way bytecode instructions are stored in the compiler. In this demo we start to do some 'object-system-ish' stuff, but with a data-oriented mindset.

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I wanted to change the way bytecode instructions are stored in the compiler. In this demo we start to do some 'object-system-ish' stuff, but with a data-oriented mindset.

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Abstraction Layers in Programming - Jonathan Blow

Abstraction Layers in Programming - Jonathan Blow

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abstraction layers in programming jonathan blow

abstraction layers in programming jonathan blow

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Data-Oriented Demo: SOA, composition

Data-Oriented Demo: SOA, composition

In this demo we start to do some 'object-system-ish' stuff, but with a data-oriented mindset. The goal is: how do we recreate some ...

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new game.

abstraction layers in programming jonathan blow

abstraction layers in programming jonathan blow

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Discussion: Animation, Language Design, Understandable Code, Productivity

Discussion: Animation, Language Design, Understandable Code, Productivity

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Jonathan Blow on libc

Jonathan Blow on libc

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Making a big change without breaking the program.

Making a big change without breaking the program.

I wanted to change the way bytecode instructions are stored in the compiler. This is a potentially scary change because it affects ...

Jonathan Blow on Modern Programming

Jonathan Blow on Modern Programming

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How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow

How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow

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