Reader Context: Generating bounding shapes for static meshes (be they bounding boxes, spheres or convex hulls) is a trivial process because the ... Collisionmodels are low-poly meshes that tell the game where the boundaries of a
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Generating bounding shapes for static meshes (be they bounding boxes, spheres or convex hulls) is a trivial process because the ... Collisionmodels are low-poly meshes that tell the game where the boundaries of a
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- Generating bounding shapes for static meshes (be they bounding boxes, spheres or convex hulls) is a trivial process because the ...
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