Main Topic Lens: As I said in the last video, I made the particle rendering much more efficient, allowing me to draw way more particles, but why stop ... The particles despawn after a few seconds, as you can see in the code shown on the left side of the screen.
Animated Voxel Grass Voxel Dev Showcase - TV Reference Overview
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TV Reference Overview
The particles despawn after a few seconds, as you can see in the code shown on the left side of the screen. I recently made the particle rendering much more efficient, which allowed me to create a new particle type that emulates
TV Quick Details
Getting ready to upload some videos of my new renderer that don't look like programmer art :P. As I said in the last video, I made the particle rendering much more efficient, allowing me to draw way more particles, but why stop ...
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- The particles despawn after a few seconds, as you can see in the code shown on the left side of the screen.
- I recently made the particle rendering much more efficient, which allowed me to create a new particle type that emulates
- As I said in the last video, I made the particle rendering much more efficient, allowing me to draw way more particles, but why stop ...
- Getting ready to upload some videos of my new renderer that don't look like programmer art :P.
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