Reference Summary: This week I have created a new way for me and for you to load and add tiles to the game.

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Check the Summary
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Read more details and related context about Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG).

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG).

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG).

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Welcome to this update video! In this update I have made some major changes to the code in

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Read more details and related context about Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG)).

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG).

Archipelo DevLog #30: Client-side Prediction and Correction (2D Java LibGDX MMORPG)

Archipelo DevLog #30: Client-side Prediction and Correction (2D Java LibGDX MMORPG)

Hey everyone, I hope you enjoy this on. The first tutorial will be out on monday. It's mostly just a setup tutorial, no programming yet.

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG).

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Hey everyone. This week I have created a new way for me and for you to load and add tiles to the game. Texturepack support will ...