Context Notes: In those few months I will redo pretty much all the code (Except for ... Lots of things happened in the past few weeks so here is what I added.

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In those few months I will redo pretty much all the code (Except for ... Still need to work on this week's things but it's looking pretty good so far.

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Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ... Lots of things happened in the past few weeks so here is what I added.

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  • Still need to work on this week's things but it's looking pretty good so far.
  • Lots of things happened in the past few weeks so here is what I added.
  • In those few months I will redo pretty much all the code (Except for ...
  • Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ...

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Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Still need to work on this week's things but it's looking pretty good so far. In-case you missed it, GitHub Schedule: ...

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ...

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG).

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG).

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ...

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ...

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG).

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Added entity loading and teleporters. Also got close to fixing the html version. ToDo list for this week: ...

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

Read more details and related context about Java Tiled Map Game (LibGDX) | Episode 4 - collision detection.