Search Notes: Alright, this is a very quick impression of how I create custom explosions. Alrighty, I will I will attempt to explain this as simple as possible.
Arma 2 Editor Tutorial Sounds - Knowledge Map
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Alrighty, I will I will attempt to explain this as simple as possible. This video needs to be watched in HD (and probably full screen) or the text will be too blurry.
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Alright, this is a very quick impression of how I create custom explosions. Code for On Activation: "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask ...
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- Alrighty, I will I will attempt to explain this as simple as possible.
- Alright, this is a very quick impression of how I create custom explosions.
- This video needs to be watched in HD (and probably full screen) or the text will be too blurry.
- Code for On Activation: "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask ...
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