Core Summary: Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on This is a modified version of the main SHMUP demo/example (see other video) using the AGT
Atari Game Tools Atari Ste Game Engine Isometric World - Celebrity How People Use It
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Celebrity How People Use It
Simple example of tilemap animation on a scrolling playfield combined with sprites on Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on This is a modified version of the main SHMUP demo/example (see other video) using the AGT
TV Key Details
This is a modified version of the main SHMUP demo/example (see other video) using the AGT This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
TV Snapshot
This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ... The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
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Useful notes from the results
- This is a modified version of the main SHMUP demo/example (see other video) using the AGT
- This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
- The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
- This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ...
- Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on
- Simple example of tilemap animation on a scrolling playfield combined with sprites on
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