Core Summary: Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on This is a modified version of the main SHMUP demo/example (see other video) using the AGT

Atari Game Tools Atari Ste Game Engine Isometric World - Celebrity How People Use It

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Simple example of tilemap animation on a scrolling playfield combined with sprites on Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on This is a modified version of the main SHMUP demo/example (see other video) using the AGT

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This is a modified version of the main SHMUP demo/example (see other video) using the AGT This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on

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This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ... The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...

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  • This is a modified version of the main SHMUP demo/example (see other video) using the AGT
  • This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
  • The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
  • This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ...
  • Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on
  • Simple example of tilemap animation on a scrolling playfield combined with sprites on

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Atari Game Tools: Atari STE game engine - Parallax Regions

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Atari Game Tools: Atari STE game engine - Layer Tile Animation

Atari Game Tools: Atari STE game engine - Layer Tile Animation

Simple example of tilemap animation on a scrolling playfield combined with sprites on

Atari Game Tools: Atari STE game engine - Dual Viewports

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