Search Takeaway: After a long pause, I decided to go to the original ID sources and get it working on the 16MHz Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

Atari Quake 2 Revised Spanbuffer - TV Before You Continue

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Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane. After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

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  • After a long pause, I decided to go to the original ID sources and get it working on the 16MHz
  • Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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Atari Quake 2: revised spanbuffer

Atari Quake 2: revised spanbuffer

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Atari Quake 2: optimized face processing

Atari Quake 2: optimized face processing

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Atari Quake 2: test of SB transparency + Z-Clipping

Atari Quake 2: test of SB transparency + Z-Clipping

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

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Atari Falcon030  Quake 2 - Continuity

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Atari Quake 2: Geometry ...optimized

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Atari Quake 2: geometry & clipping on DSP

Atari Quake 2: geometry & clipping on DSP

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Atari Falcon030  Quake 2 - A Moving Target

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Quake 2 Remaster - New Berserker AI caught me slacking

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Atari Quake II: Reference version

Atari Quake II: Reference version

After a long pause, I decided to go to the original ID sources and get it working on the 16MHz