Main Topic Lens: Part 12-B: We get into the engine and set up basic movement and our character, Lint's attack animation! A basic, short run-down is to set an event (it could be a blank tile, or an object that triggers an event).

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A basic, short run-down is to set an event (it could be a blank tile, or an object that triggers an event). Part 12-B: We get into the engine and set up basic movement and our character, Lint's attack animation!

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  • A basic, short run-down is to set an event (it could be a blank tile, or an object that triggers an event).
  • Part 12-B: We get into the engine and set up basic movement and our character, Lint's attack animation!

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