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Now let's use those to figure out what parts of a scene we don't have to ... Floor and ceiling shader improved + camera pitching + mouse controls and strafing.

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Backface Culling - 3D Games in GameMaker

Backface Culling - 3D Games in GameMaker

Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ...

Backface Culling - Optimizing 3D Games in GameMaker

Backface Culling - Optimizing 3D Games in GameMaker

Read more details and related context about Backface Culling - Optimizing 3D Games in GameMaker.

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

Read more details and related context about 3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling.

Software Rendering 3: Backface Culling

Software Rendering 3: Backface Culling

Read more details and related context about Software Rendering 3: Backface Culling.

Visibility Culling - 3D Optimizations in GameMaker

Visibility Culling - 3D Optimizations in GameMaker

Read more details and related context about Visibility Culling - 3D Optimizations in GameMaker.

Implementing Frustum Culling - 3D Games in GameMaker

Implementing Frustum Culling - 3D Games in GameMaker

Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ...

No-GPU graphics - Back-face Culling

No-GPU graphics - Back-face Culling

Streamed Live on Twitch: Enable Subtitles for Twitch Chat Playlist: ...

Creating A 3D FPS Game Using GameMaker

Creating A 3D FPS Game Using GameMaker

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Raycasting (pseudo-3D) in GameMaker

Raycasting (pseudo-3D) in GameMaker

Floor and ceiling shader improved + camera pitching + mouse controls and strafing.

3D Games in Game Maker Studio 2 - The Camera and Vertex Buffers

3D Games in Game Maker Studio 2 - The Camera and Vertex Buffers

Read more details and related context about 3D Games in Game Maker Studio 2 - The Camera and Vertex Buffers.