Main Overview Notes: Testing screen-space reflections with fallback to parallax-corrected reflection probes. In this video we will discuss a simple greyscale shader and take it apart.

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When you draw stuff in the Draw event, it doesn't go directly onto the screen - instead it goes onto an intermediate surface known ... Testing screen-space reflections with fallback to parallax-corrected reflection probes. In this video we will discuss a simple greyscale shader and take it apart.

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  • Testing screen-space reflections with fallback to parallax-corrected reflection probes.
  • In this video we will discuss a simple greyscale shader and take it apart.
  • When you draw stuff in the Draw event, it doesn't go directly onto the screen - instead it goes onto an intermediate surface known ...

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