Practical Context: By setting a fragment's alpha to a value in between 0 and 1 we can render semi-transparent objects. This video illustrates an useful addition to the "planes" concept, that being alpha
Blending Game Engine Series - Relevant Notes for Readers
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Relevant Notes for Readers
This video illustrates an useful addition to the "planes" concept, that being alpha By setting a fragment's alpha to a value in between 0 and 1 we can render semi-transparent objects.
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- By setting a fragment's alpha to a value in between 0 and 1 we can render semi-transparent objects.
- This video illustrates an useful addition to the "planes" concept, that being alpha
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