Context Briefing: Made as part of the Advanced Computational Physics unit at Bristol University. This screen-grab movie demonstrates some of the functionality of the real-time interactive GPGPU N-body star
Boid Clustering Simulation In Unity - TV Practical Context
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TV Practical Context
Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Example of the steering behaviors "seek", "cohesion", "separation" and "alignment" combined from Craig Reynold's 1999 ... This screen-grab movie demonstrates some of the functionality of the real-time interactive GPGPU N-body star
TV Reader Notes
This screen-grab movie demonstrates some of the functionality of the real-time interactive GPGPU N-body star Made as part of the Advanced Computational Physics unit at Bristol University.
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Important details found
- This screen-grab movie demonstrates some of the functionality of the real-time interactive GPGPU N-body star
- Trying to create some flocking behaviour, and getting a little distracted by spirals along the way...
- Example of the steering behaviors "seek", "cohesion", "separation" and "alignment" combined from Craig Reynold's 1999 ...
- Made as part of the Advanced Computational Physics unit at Bristol University.
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