Simple Notes: We get to hear the story about the change of looks and graphics, and the different classes in the upcoming game. We caught up with concept designer Kevin Duke recently to talk about the design of

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During E3 we caught up with Telltale Games' Richard Iggo, and he had plenty to tell us about the exciting partnership between his ... We have a cosy chat with Randy Pitchford President of Gearbox Sofware about the recently delayed

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We caught up with creative director Jonathan Pelling and writer Anthony Burch and found out more about Franchise director at Gearbox Software Matt Armstrong and 2K Australia's Tony Lawrence joined us for a talk on the upcoming ... GRTV talks to Gearbox VP of Marketing Steve Gibson about the studio's new take on the RPG/FPS title, and how the mechanics, ...

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GRTV talks to Gearbox VP of Marketing Steve Gibson about the studio's new take on the RPG/FPS title, and how the mechanics, ... We get to hear the story about the change of looks and graphics, and the different classes in the upcoming game.

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We met up with Brian Martel at Gamescom to learn more about the Mechromancer, launch preparations, and just about anything ... We caught up with concept designer Kevin Duke recently to talk about the design of

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  • We get to hear the story about the change of looks and graphics, and the different classes in the upcoming game.
  • We have a cosy chat with Randy Pitchford President of Gearbox Sofware about the recently delayed
  • During E3 we caught up with Telltale Games' Richard Iggo, and he had plenty to tell us about the exciting partnership between his ...
  • GRTV talks to Gearbox VP of Marketing Steve Gibson about the studio's new take on the RPG/FPS title, and how the mechanics, ...

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