Practical Summary: so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

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so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

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C + SDL Raycasting test 2 (actually fast edition)

C + SDL Raycasting test 2 (actually fast edition)

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Raycaster Test 2 (C, SDL2)

Raycaster Test 2 (C, SDL2)

Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.

C + SDL Raycasting test

C + SDL Raycasting test

It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

Raycast Test #2

Raycast Test #2

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Raycaster written in C with SDL

Raycaster written in C with SDL

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Raycaster Test 0 (C, SDL2)

Raycaster Test 0 (C, SDL2)

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Simple Raycasting Engine in C++ with SDL2

Simple Raycasting Engine in C++ with SDL2

so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ...

simple raycaster test (C++ / SDL2)

simple raycaster test (C++ / SDL2)

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Raycaster in SDL (video 2)

Raycaster in SDL (video 2)

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