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Implementation of cascade shadow maps in a open world commercial game, using This is my main algorithm for tiled terrain I used a LOD adaptation that Greg Snook presented with his article "Simplified Terrain ...

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City Simulation in DirectX 9

City Simulation in DirectX 9

This was created for a final year graphics assignment. I decided to extend my first assignment, which created a

Tiled Terrain Heightmap in DirectX 9

Tiled Terrain Heightmap in DirectX 9

This is my main algorithm for tiled terrain I used a LOD adaptation that Greg Snook presented with his article "Simplified Terrain ...

Making a FPS game in DirectX9

Making a FPS game in DirectX9

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Flight Simulator X Running on DirectX9

Flight Simulator X Running on DirectX9

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Simple DirectX 9 Game

Simple DirectX 9 Game

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Intro To DirectX 9 Graphics pt 1: Intro

Intro To DirectX 9 Graphics pt 1: Intro

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[C++ DirectX 9] Tutorial Progress SMHUP WIP

[C++ DirectX 9] Tutorial Progress SMHUP WIP

Here is a video of something I've been working on for the 2D portion of the

DirectX9 Shader Work

DirectX9 Shader Work

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First attempt, Terrain rendering by Directx 9

First attempt, Terrain rendering by Directx 9

First touch to direct3d. Trying render a simple terrain. at one moment are 25 parts "squares " at memory. Depending on move ...

Cascade Shadow Maps in DirectX 9

Cascade Shadow Maps in DirectX 9

Implementation of cascade shadow maps in a open world commercial game, using