Main Takeaway: Authoritative Rigidbodies with client side prediction (testing with 100ms latency) Client-side prediction and Snapshot Interpolation with Animations (Unity)
Client Side Prediction Using Charactercontrollers In Unity - Essential Notes
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Essential Notes
In this first episode of the series, we kick things off by setting up our multiplayer project Client-side prediction and Snapshot Interpolation with Animations (Unity) Authoritative Rigidbodies with client side prediction (testing with 100ms latency)
Specific Details for Readers
Authoritative Rigidbodies with client side prediction (testing with 100ms latency) In Part 3 of the series, we dive into implementing animations in a server-authoritative multiplayer setup
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Relevant points collected here
- Authoritative Rigidbodies with client side prediction (testing with 100ms latency)
- In this first episode of the series, we kick things off by setting up our multiplayer project
- In Part 3 of the series, we dive into implementing animations in a server-authoritative multiplayer setup
- Client-side prediction and Snapshot Interpolation with Animations (Unity)
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