Topic Brief: oh yeah with that trigger click N and put in KEY: targetname VALUE: playable_area now this is the last part and the mapping is ... bombzone A key / value pairs: (trigger multiple) targetname / bombzone_A ...

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oh yeah with that trigger click N and put in KEY: targetname VALUE: playable_area now this is the last part and the mapping is ... bombzone A key / value pairs: (trigger multiple) targetname / bombzone_A ... the pictures must be 512x512 If you save your image, maybe like "My Texture.jpeg", it wont have ANY sound in your

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  • oh yeah with that trigger click N and put in KEY: targetname VALUE: playable_area now this is the last part and the mapping is ...
  • the pictures must be 512x512 If you save your image, maybe like "My Texture.jpeg", it wont have ANY sound in your
  • bombzone A key / value pairs: (trigger multiple) targetname / bombzone_A ...

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oh yeah with that trigger click N and put in KEY: targetname VALUE: playable_area now this is the last part and the mapping is ...

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