Quick Context: Let's try to convince a bunch of particles to behave (at least somewhat) like water. I explain all the derivations necessary to understand the basics of 3D rigid body

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I explain all the derivations necessary to understand the basics of 3D rigid body Let's try to convince a bunch of particles to behave (at least somewhat) like water.

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  • I explain all the derivations necessary to understand the basics of 3D rigid body

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Review Topic Notes
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Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)

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