Context Briefing: Let's try to convince a bunch of particles to behave (at least somewhat) like water. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

Coding Adventure Software Rasterizer - Entertainment Navigation Guide

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Let's have some fun messing about with sound and the Short-Time Fourier Transform! Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?

Fact Check Points

We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? Let's try to convince a bunch of particles to behave (at least somewhat) like water.

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  • We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water.
  • Let's have some fun messing about with sound and the Short-Time Fourier Transform!
  • Let's try add sine waves together and see what sort of sounds we can create!

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Coding Adventure: Software Rasterizer

Coding Adventure: Software Rasterizer

Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source

Coding Adventure: More Ray Tracing!

Coding Adventure: More Ray Tracing!

Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Rendering Fluids

Coding Adventure: Rendering Fluids

We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Read more details and related context about Coding Adventure: Coding a Coding Game.

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

Read more details and related context about Coding Adventure: Ray Tracing.

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Analyzing Audio

Coding Adventure: Analyzing Audio

Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...

Coding Adventure: Additive Synthesis

Coding Adventure: Additive Synthesis

Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...

How Real Time Computer Graphics and Rasterization work

How Real Time Computer Graphics and Rasterization work

Read more details and related context about How Real Time Computer Graphics and Rasterization work.