Topic Brief: This week we wrap up forward kinematics, creating a fairly realistic walk cycle. We build on the Ballistics game we started earlier, creating a cannonball that actually shoots out of the gun at the angle of the gun ...

Coding Math Episode 16 Springs Part 2 - Source Checks

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This week we wrap up forward kinematics, creating a fairly realistic walk cycle. We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms.

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We build on the Ballistics game we started earlier, creating a cannonball that actually shoots out of the gun at the angle of the gun ...

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  • We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms.
  • This week we wrap up forward kinematics, creating a fairly realistic walk cycle.
  • We build on the Ballistics game we started earlier, creating a cannonball that actually shoots out of the gun at the angle of the gun ...

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See Useful Notes
Coding Math: Episode 16 - Springs Part 2

Coding Math: Episode 16 - Springs Part 2

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Coding Math: Episode 15 - Springs Part 1

Coding Math: Episode 15 - Springs Part 1

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Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

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Coding Math: Episode 44 - Kinematics Part II

Coding Math: Episode 44 - Kinematics Part II

This week we wrap up forward kinematics, creating a fairly realistic walk cycle. Support

Coding Math: Episode 18 - Particles - Enhancements

Coding Math: Episode 18 - Particles - Enhancements

This week we add a few new useful features to the particle object. Support

Coding Math: Episode 42 - Isometric 3D Part II

Coding Math: Episode 42 - Isometric 3D Part II

3D layout strategies and simple character interaction. Support

Coding Math: Episode 7 - Vectors Part 2

Coding Math: Episode 7 - Vectors Part 2

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Coding Math: Episode 37 - Verlet Integration Part II

Coding Math: Episode 37 - Verlet Integration Part II

We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms. Support ...

Coding Challenge 160: Spring Forces

Coding Challenge 160: Spring Forces

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Coding Math: Application 2 - Ballistics Part 2

Coding Math: Application 2 - Ballistics Part 2

We build on the Ballistics game we started earlier, creating a cannonball that actually shoots out of the gun at the angle of the gun ...