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Spheres are nice and all, but there comes a time when more complex shapes are needed. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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View Topic Notes
Collision Detection (An Overview) (UPDATED!)

Collision Detection (An Overview) (UPDATED!)

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Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack

Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack

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Visualizing Simple Collisions

Visualizing Simple Collisions

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How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

EPA Explanation & Implementation

EPA Explanation & Implementation

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GJK Algorithm Explanation & Implementation

GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for

Collision detection visualization

Collision detection visualization

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Building Collision Simulations: An Introduction to Computer Graphics

Building Collision Simulations: An Introduction to Computer Graphics

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Discrete vs. Continuous Collision Detection

Discrete vs. Continuous Collision Detection

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AABB vs SAT - 2D Collision Detection

AABB vs SAT - 2D Collision Detection

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