Quick Reference: I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Source: here's a video with water reflections fully enabled as well: ...

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The purpose of this program is to cut down the render time through the ... Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections. I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...

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I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... Source: here's a video with water reflections fully enabled as well: ...

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  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
  • Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
  • The purpose of this program is to cut down the render time through the ...
  • Source: here's a video with water reflections fully enabled as well: ...

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