Reader Snapshot: In this talk, we'll present the use of Variable-Rate Compute Shaders (VRCS) to improve GPU performance in DOOM: The Dark ... The easiest way to start learning for free: If you're new to my channel, my name is Antonio Stappaerts.

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The easiest way to start learning for free: If you're new to my channel, my name is Antonio Stappaerts. In this talk, we'll present the use of Variable-Rate Compute Shaders (VRCS) to improve GPU performance in DOOM: The Dark ...

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  • In this talk, we'll present the use of Variable-Rate Compute Shaders (VRCS) to improve GPU performance in DOOM: The Dark ...
  • The easiest way to start learning for free: If you're new to my channel, my name is Antonio Stappaerts.

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DarkBASIC Professional - Reflection Shading (Native)

DarkBASIC Professional - Reflection Shading (Native)

Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there.

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Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one

Watch THIS if your Shading still Sucks

Watch THIS if your Shading still Sucks

The easiest way to start learning for free: If you're new to my channel, my name is Antonio Stappaerts.

Variable-Rate Compute Shaders in DOOM: The Dark Ages

Variable-Rate Compute Shaders in DOOM: The Dark Ages

In this talk, we'll present the use of Variable-Rate Compute Shaders (VRCS) to improve GPU performance in DOOM: The Dark ...

My First Game in DarkBasic Professional

My First Game in DarkBasic Professional

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Go From Flat to Realistic Shading! Here’s How

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