Discovery Brief: How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game Noita is powered by a robust physics engine that makes thousands of calculations per second
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coming back to this problem once again now that i have time,,,, particle system separate from box2d, doing ray check Noita is powered by a robust physics engine that makes thousands of calculations per second
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How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of This is how it's supposed to work, I'm sure do the youtube things for more stuff
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- How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game
- coming back to this problem once again now that i have time,,,, particle system separate from box2d, doing ray check
- This is how it's supposed to work, I'm sure do the youtube things for more stuff
- In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of
- Noita is powered by a robust physics engine that makes thousands of calculations per second
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