Discovery Brief: How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game Noita is powered by a robust physics engine that makes thousands of calculations per second

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coming back to this problem once again now that i have time,,,, particle system separate from box2d, doing ray check Noita is powered by a robust physics engine that makes thousands of calculations per second

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How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of This is how it's supposed to work, I'm sure do the youtube things for more stuff

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  • How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game
  • coming back to this problem once again now that i have time,,,, particle system separate from box2d, doing ray check
  • This is how it's supposed to work, I'm sure do the youtube things for more stuff
  • In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of
  • Noita is powered by a robust physics engine that makes thousands of calculations per second

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Review Topic Summary
Demo Noita-like physics engine

Demo Noita-like physics engine

Read more details and related context about Demo Noita-like physics engine.

Exploring the Tech and Design of Noita

Exploring the Tech and Design of Noita

In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of

Noita Water Physics

Noita Water Physics

Read more details and related context about Noita Water Physics.

Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Read more details and related context about Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering.

diy noita falling everything????????engine?????? hmmmm #noita #wow

diy noita falling everything????????engine?????? hmmmm #noita #wow

coming back to this problem once again now that i have time,,,, particle system separate from box2d, doing ray check

Noita - Damn realistic physics

Noita - Damn realistic physics

Read more details and related context about Noita - Damn realistic physics.

Noita is powered by a robust physics engine that makes thousands of calculations per second

Noita is powered by a robust physics engine that makes thousands of calculations per second

Noita is powered by a robust physics engine that makes thousands of calculations per second

Realistic voxel world destruction and rigidbody physics in my 3D Noita-like Engine!

Realistic voxel world destruction and rigidbody physics in my 3D Noita-like Engine!

Read more details and related context about Realistic voxel world destruction and rigidbody physics in my 3D Noita-like Engine!.

Simulating Hundreds of Millions of Micro-Voxels in Real-Time in a 3D Noita-Like Engine

Simulating Hundreds of Millions of Micro-Voxels in Real-Time in a 3D Noita-Like Engine

How I optimized hundreds of millions of micro-voxels to run in real-time in my indie game

Noita: physics

Noita: physics

This is how it's supposed to work, I'm sure do the youtube things for more stuff