What to Know: In this video I go over how to add "blocks" to the screen using the mouse. In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle.

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This tutorial is mainly just some maintenance on the current state of the In this video I go over how to add "blocks" to the screen using the mouse. We learn how to parse doubles, floats, integers, strings, and booleans from a file.

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We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this video, I go over how to load spritesheets and get individual sprites in our simple game engine.

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In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle. In this video I go over how to create the mouse and key listeners for the game. In this video I go over how to specifically parse the saved game objects from our

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  • In this video I go over how to specifically parse the saved game objects from our
  • In this video I go over how to add "blocks" to the screen using the mouse.
  • In this video, I go over how to load spritesheets and get individual sprites in our simple game engine.
  • In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle.
  • This tutorial is mainly just some maintenance on the current state of the
  • In this video I go over how to create the mouse and key listeners for the game.

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Deserialization Part 2 | Coding Geometry Dash in Java #16

Deserialization Part 2 | Coding Geometry Dash in Java #16

In this video I go over how to specifically parse the saved game objects from our

Deserialization Part 1 | Coding Geometry Dash in Java #15

Deserialization Part 1 | Coding Geometry Dash in Java #15

In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file.

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Maintenance | Coding Geometry Dash in Java #10

Maintenance | Coding Geometry Dash in Java #10

This tutorial is mainly just some maintenance on the current state of the

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Broadphase Collision Detection | Coding Geometry Dash in Java #23

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Triangle vs. Box Collision Detection Theory | Coding Geometry Dash in Java #24

Triangle vs. Box Collision Detection Theory | Coding Geometry Dash in Java #24

In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle.

Spritesheets | Coding Geometry Dash in Java #6

Spritesheets | Coding Geometry Dash in Java #6

In this video, I go over how to load spritesheets and get individual sprites in our simple game engine. Download Sprites: ...

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Placing Blocks | Coding Geometry Dash in Java #12

In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...