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Hello, everyone, I'm Guilherme from Uniday Studio and I'm here to show another Uniday Each light source now only has its shadowmap updated if one or more axis aligned ...

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  • Each light source now only has its shadowmap updated if one or more axis aligned ...
  • Hello, everyone, I'm Guilherme from Uniday Studio and I'm here to show another Uniday
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Dev Log 3 - C++ OpenGL FPS Game Engine - Bullet Physics and player controller

Dev Log 3 - C++ OpenGL FPS Game Engine - Bullet Physics and player controller

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C++ OpenGL Game Engine | Bullet Physics Implementation

C++ OpenGL Game Engine | Bullet Physics Implementation

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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

First-Person Camera Controller and Physics // Hazel Dev Log

First-Person Camera Controller and Physics // Hazel Dev Log

The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: Patreon ...

Dev Log 7 - C++ OpenGL FPS Game Engine - Buttons and menu screen

Dev Log 7 - C++ OpenGL FPS Game Engine - Buttons and menu screen

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First FPS - C++ OpenGL Physics Game!

First FPS - C++ OpenGL Physics Game!

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Bullet Physics Integration - Burngine OpenGL 3D-Engine

Bullet Physics Integration - Burngine OpenGL 3D-Engine

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OpenGL/C++ Game Engine FPS camera test

OpenGL/C++ Game Engine FPS camera test

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opengl & bullet physics engine (almost?)

opengl & bullet physics engine (almost?)

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BULLET PHYSICS! - Uniday Engine - Update 03 | C++ OpenGL Game Engine

BULLET PHYSICS! - Uniday Engine - Update 03 | C++ OpenGL Game Engine

Hello, everyone, I'm Guilherme from Uniday Studio and I'm here to show another Uniday