At a Glance: Each light source now only has its shadowmap updated if one or more axis aligned ... No models here were made by me, i had them on my computer for a while now they are both from sketchfab im pretty sure if you ...

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Each light source now only has its shadowmap updated if one or more axis aligned ... No models here were made by me, i had them on my computer for a while now they are both from sketchfab im pretty sure if you ...

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Dev Log 8 - C++ OpenGL FPS Game Engine - Separate scene loading

Dev Log 8 - C++ OpenGL FPS Game Engine - Separate scene loading

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C++ OpenGL Game Engine | File dragging and model loading showcase

C++ OpenGL Game Engine | File dragging and model loading showcase

No models here were made by me, i had them on my computer for a while now they are both from sketchfab im pretty sure if you ...

Custom Engine (OpenGL Framework): Loading Saved Scenes From SQL Database

Custom Engine (OpenGL Framework): Loading Saved Scenes From SQL Database

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Dev Log 4 - C++ OpenGL FPS Game Engine - Full scene loading from a file

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Dev Log 2 - C++ OpenGL FPS Game Engine - Full model loading - Animation - Specular lighting

Dev Log 2 - C++ OpenGL FPS Game Engine - Full model loading - Animation - Specular lighting

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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

C++ OpenGL Game Engine | Transformation Gizmos

C++ OpenGL Game Engine | Transformation Gizmos

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OpenGL   Video Game Dev Log

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Dev Log 1 - C++ OpenGL FPS Game Engine - architecture overview, main game loop, ECS, loading assets

Dev Log 1 - C++ OpenGL FPS Game Engine - architecture overview, main game loop, ECS, loading assets

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C++ OpenGL Game Engine | Bullet Physics Implementation

C++ OpenGL Game Engine | Bullet Physics Implementation

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