Topic Recap: In preparation for the 4.0 release, I thought I'd try building a rigidbody character controller. devlog - implementing depenetration on a non-physics based character controller
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devlog - implementing depenetration on a non-physics based character controller In preparation for the 4.0 release, I thought I'd try building a rigidbody character controller. Update v2.2.0 of the Parkour Component is out, now INCLUDING A GASP version!
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- Update v2.2.0 of the Parkour Component is out, now INCLUDING A GASP version!
- devlog - implementing depenetration on a non-physics based character controller
- In preparation for the 4.0 release, I thought I'd try building a rigidbody character controller.
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