Practical Summary: I only had to make a translucent texture and give it the glass/reflectiveglass001 vmt with an ... I do not like cubemaps :( So I searched for a good way to implement "rtr" into

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I only had to make a translucent texture and give it the glass/reflectiveglass001 vmt with an ... I do not like cubemaps :( So I searched for a good way to implement "rtr" into I finally was asked for a tutorial on my dev-notepad related to simple

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  • I finally was asked for a tutorial on my dev-notepad related to simple
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[DevN] - HL2 #1 [real-time reflections] [ Source SDK ]

[DevN] - HL2 #1 [real-time reflections] [ Source SDK ]

I do not like cubemaps :( So I searched for a good way to implement "rtr" into

Source SDK - RTX..RTR..RTM (Real Time Reflection)

Source SDK - RTX..RTR..RTM (Real Time Reflection)

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[Tut] - Cheap real-time reflections for Half-Life 2

[Tut] - Cheap real-time reflections for Half-Life 2

I finally was asked for a tutorial on my dev-notepad related to simple

Real Time Reflection Using Source Engine

Real Time Reflection Using Source Engine

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Real-time reflection on Source engine

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Making Real-Time "Surface Reflections" in Half-Life 1

Making Real-Time "Surface Reflections" in Half-Life 1

halflife A fun little trick that I figured out in Goldsrc. Although they aren't

Source SDK - Dynamic Reflections Test

Source SDK - Dynamic Reflections Test

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Animated Realtime Volumetrics in Source Engine

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REAL TIME TRANSLUCENT REFLECTIONS!!!!!!

REAL TIME TRANSLUCENT REFLECTIONS!!!!!!

This took about a day to figure out. I only had to make a translucent texture and give it the glass/reflectiveglass001 vmt with an ...

Real-time reflection on Source engine

Real-time reflection on Source engine

Read more details and related context about Real-time reflection on Source engine.