Main Topic Lens: This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. Today we'll look at the shape drawing routines which the render target can call.
Direct2D Bouncing Circle Using Direct2D - Drama Overview
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This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. Today we'll look at the shape drawing routines which the render target can call.
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- Today we'll look at the shape drawing routines which the render target can call.
- This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware.
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