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How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out

Distance algorithm for 2D collision detection

Distance algorithm for 2D collision detection

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GJK Algorithm Explanation & Implementation

GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular

A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)

A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)

In 1988, three engineers came together and developed one of the most clever solutions to the problem of

AABB vs SAT - 2D Collision Detection

AABB vs SAT - 2D Collision Detection

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EPA Explanation & Implementation

EPA Explanation & Implementation

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2D Collision Response

2D Collision Response

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Collision Detection & Minimum Distance

Collision Detection & Minimum Distance

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2D Collisions ~ MMP 310

2D Collisions ~ MMP 310

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Collision Detection - How to Make a 2D Game in Java #6

Collision Detection - How to Make a 2D Game in Java #6

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