Reference Summary: I have been working hard redoing a lot of the internal structures of the But while I was working on that I figured out how to incredibly optimize chunks.

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But while I was working on that I figured out how to incredibly optimize chunks. I have been working hard redoing a lot of the internal structures of the

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Divine Voxel Engine - Improved Examples

Divine Voxel Engine - Improved Examples

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Divine Voxel Engine -  Alpha 1.1 Out Now - Showing Improved Light Update Example

Divine Voxel Engine - Alpha 1.1 Out Now - Showing Improved Light Update Example

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Divine Voxel Engine - Parallel Processing Chunks - Vastly Improved Load Time

Divine Voxel Engine - Parallel Processing Chunks - Vastly Improved Load Time

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Divine Voxel Engine - Added Entities For Voxels

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Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

Divine Voxel Engine - Huge 100k Square Meter Area - 32 Meter High Chunks

So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize chunks.

Divine Voxel Engine - Perlin Noise World

Divine Voxel Engine - Perlin Noise World

Been having a lot of fun experimenting with 3d Perlin noise. Here is the latest test I made.

Divine Voxel Engine - Checking Out Worlds With Ray Marching Skybox

Divine Voxel Engine - Checking Out Worlds With Ray Marching Skybox

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Divine Voxel Engine - Shadows And Sunlight Test 1

Divine Voxel Engine - Shadows And Sunlight Test 1

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Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

Divine Voxel Engine - 14k+ Light Update Optimization - 10x Faster!

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Divine Voxel Engine - Vastly Improved Rebuild/Update Time

Divine Voxel Engine - Vastly Improved Rebuild/Update Time

I have been working hard redoing a lot of the internal structures of the