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Learn how to optimize your games by setting up and using the available In §18.1.3 we explained a way to figure out if an AABB is behind a plane. 18 months ago, I set out to learn about two game development related topics: Tri-planar, tessellated terrain shaders and running ...

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18 months ago, I set out to learn about two game development related topics: Tri-planar, tessellated terrain shaders and running ...

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  • In §18.1.3 we explained a way to figure out if an AABB is behind a plane.
  • Learn how to optimize your games by setting up and using the available
  • 18 months ago, I set out to learn about two game development related topics: Tri-planar, tessellated terrain shaders and running ...

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