Reader Brief: This last week, I did some optimizations in my rewrite, while I get ready to move soon. This last week, I implemented an SDF generation pass(es) to run after the terrain changes.

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This last week, I did some optimizations in my rewrite, while I get ready to move soon. Now that the brush preview is in, I have made a video about how to create your own brush shaders - which is ...

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This last week, I got a little sidetracked and worked out collision detection and made a nicer player movement system as well! This last week, I implemented an SDF generation pass(es) to run after the terrain changes. In this previous week, I finally solved the problems I was having in the week prior.

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In this previous week, I finally solved the problems I was having in the week prior. This past week (and a bit more) I have struggled to solve the problem of

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Patrick and I have been working like crazy on re-writing Daxa completely from ... I just wanted to put out a video to confirm I'm still making some progress on my engine, though some complications ...

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  • This last week, I got a little sidetracked and worked out collision detection and made a nicer player movement system as well!
  • In this previous week, I finally solved the problems I was having in the week prior.
  • This last week, I did some optimizations in my rewrite, while I get ready to move soon.
  • Patrick and I have been working like crazy on re-writing Daxa completely from ...
  • This past week (and a bit more) I have struggled to solve the problem of
  • This last week, I implemented an SDF generation pass(es) to run after the terrain changes.

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Extremely Efficient Interactable World | Voxels Weekend update #4

Extremely Efficient Interactable World | Voxels Weekend update #4

In this previous week, I finally solved the problems I was having in the week prior. I also added the ability to break/place blocks as ...

I Created an Installer for my Voxel Engine! | Voxels *Weekend update #12

I Created an Installer for my Voxel Engine! | Voxels *Weekend update #12

Hey everyone! I just wanted to put out a video to confirm I'm still making some progress on my engine, though some complications ...

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This past week (and a bit more) I have struggled to solve the problem of

Structure Generation System | Voxels Weekend update #6

Structure Generation System | Voxels Weekend update #6

This last week, I added the ability to generate structures in the

Player Movement and Physics! | Voxels Weekend update #7

Player Movement and Physics! | Voxels Weekend update #7

This last week, I got a little sidetracked and worked out collision detection and made a nicer player movement system as well!

Optimizing my Voxel Renderer | Voxels Weekend update #9

Optimizing my Voxel Renderer | Voxels Weekend update #9

This last week, I did some optimizations in my rewrite, while I get ready to move soon. Oh and the reason that the framerate in the ...

Accelerated Raytracing with an SDF (THIS WAS DUMB) | Voxels Weekend update #1

Accelerated Raytracing with an SDF (THIS WAS DUMB) | Voxels Weekend update #1

This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ...

Making the Voxels SMALL! | Voxels Weekend update #11

Making the Voxels SMALL! | Voxels Weekend update #11

A huge thanks to everyone who joined my Discord! Patrick and I have been working like crazy on re-writing Daxa completely from ...

Brush Preview & New Brushes | Voxels Weekend update #14

Brush Preview & New Brushes | Voxels Weekend update #14

Hey everyone! Now that the brush preview is in, I have made a video about how to create your own brush shaders - which is ...

Interactive Problem #4

Interactive Problem #4

Read more details and related context about Interactive Problem #4.