Main Context: The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade. This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.

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The Adventure Game Locomotion System by Jakub W is an incredibly useful project for making your own playable blockouts, but it ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

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I'm Dave, an indie game developer documenting my own Godot solo projects under the name DIGITAL ILIAD. The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade. This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.

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  • The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade.
  • The Adventure Game Locomotion System by Jakub W is an incredibly useful project for making your own playable blockouts, but it ...
  • I'm Dave, an indie game developer documenting my own Godot solo projects under the name DIGITAL ILIAD.
  • I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
  • This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.

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Finding The Fun | Tetherline Devlog

Finding The Fun | Tetherline Devlog

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Dev Log: Finding The Fun - Pt. 1

Dev Log: Finding The Fun - Pt. 1

I'm Dave, an indie game developer documenting my own Godot solo projects under the name DIGITAL ILIAD. In this series of live ...

Finding the Fun | Devlog 3

Finding the Fun | Devlog 3

Orrstead releases March 7, 2024 Wishlist and Play the Demo on Steam

Frog-gon' Fishin' Devlog #1: Stencyl Introduction, Maps, Tilesets, & Player Motion

Frog-gon' Fishin' Devlog #1: Stencyl Introduction, Maps, Tilesets, & Player Motion

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I'm building a co-op survival game alone โ€” meet Tetherline

I'm building a co-op survival game alone โ€” meet Tetherline

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UE5 Level Design Tutorial: Adventure Game Locomotion System

UE5 Level Design Tutorial: Adventure Game Locomotion System

The Adventure Game Locomotion System by Jakub W is an incredibly useful project for making your own playable blockouts, but it ...

Some tips on how to make interesting devlogs for your games

Some tips on how to make interesting devlogs for your games

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Finally! Actual GAME MECHANICS | Indie Game Devlog #3

Finally! Actual GAME MECHANICS | Indie Game Devlog #3

It's starting to finally feel like a game! This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

My Game Looked Terrible... So I Fixed It [Relicfall - Devlog #3]

My Game Looked Terrible... So I Fixed It [Relicfall - Devlog #3]

The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade. In this