Main Context: The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade. This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.
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The Adventure Game Locomotion System by Jakub W is an incredibly useful project for making your own playable blockouts, but it ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
Reader Checklist
I'm Dave, an indie game developer documenting my own Godot solo projects under the name DIGITAL ILIAD. The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade. This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.
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- The gameplay for Relicfall is finally coming together, but it was time for a massive visual upgrade.
- The Adventure Game Locomotion System by Jakub W is an incredibly useful project for making your own playable blockouts, but it ...
- I'm Dave, an indie game developer documenting my own Godot solo projects under the name DIGITAL ILIAD.
- I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
- This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.
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