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Join the Discord: In this episode I go over how to create the basis for a gizmo system and how to ... In this video, we will implement the player's attack animation and hit detection so we can fight and defeat monsters. Join the Discord: In this episode I go over how to make a pillbox collider using circle colliders and ...

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Join the Discord: In this episode I go over how to make a pillbox collider using circle colliders and ... Join the Discord: In this episode I go over the first steps in improving the editor workflow.

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  • In this video, we will implement the player's attack animation and hit detection so we can fight and defeat monsters.
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  • Join the Discord: In this episode I go over the first steps in improving the editor workflow.
  • Join the Discord: In this episode I add one of the final core elements to the classic Mario

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Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57

Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57

Read more details and related context about Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57.

Even More Bug Fixing | Coding a 2D Game Engine in Java #44

Even More Bug Fixing | Coding a 2D Game Engine in Java #44

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Hit Detection (and Bug Fix)  - How to Make a 2D Game in Java #23

Hit Detection (and Bug Fix) - How to Make a 2D Game in Java #23

In this video, we will implement the player's attack animation and hit detection so we can fight and defeat monsters. If you want to ...

Pillbox Colliders and Player Controllers | Coding a 2D Game Engine in Java #49

Pillbox Colliders and Player Controllers | Coding a 2D Game Engine in Java #49

Join the Discord: In this episode I go over how to make a pillbox collider using circle colliders and ...

Improving the Editor | Coding a 2D Game Engine in Java #47

Improving the Editor | Coding a 2D Game Engine in Java #47

Join the Discord: In this episode I go over the first steps in improving the editor workflow. This is ...

Powerups | Coding a 2D Game Engine in Java #51

Powerups | Coding a 2D Game Engine in Java #51

Read more details and related context about Powerups | Coding a 2D Game Engine in Java #51.

Coding Gizmos | Coding a 2D Game Engine in Java #34

Coding Gizmos | Coding a 2D Game Engine in Java #34

Join the Discord: In this episode I go over how to create the basis for a gizmo system and how to ...

Creating a Scene Manager & Delta Time Variable | Coding a 2D Game Engine in Java #3

Creating a Scene Manager & Delta Time Variable | Coding a 2D Game Engine in Java #3

Read more details and related context about Creating a Scene Manager & Delta Time Variable | Coding a 2D Game Engine in Java #3.

Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56

Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56

Join the Discord: In this episode I add one of the final core elements to the classic Mario

2D Animations | Coding a 2D Game Engine in Java #45

2D Animations | Coding a 2D Game Engine in Java #45

Join the Discord: In this episode I go over how to implement a