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Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

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FPS From Scratch (C++ & OpenGL) // A New Project

FPS From Scratch (C++ & OpenGL) // A New Project

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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

FPS From Scratch (C++26 & OpenGL4.6) // Physics

FPS From Scratch (C++26 & OpenGL4.6) // Physics

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FPS From Scratch (C++ & OpenGL) // SSAO

FPS From Scratch (C++ & OpenGL) // SSAO

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The 5 levels of OpenGL

The 5 levels of OpenGL

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FPS From Scratch (C++ & OpenGL) // Model Loading

FPS From Scratch (C++ & OpenGL) // Model Loading

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FPS From Scratch (C++ & OpenGL) // Renderer

FPS From Scratch (C++ & OpenGL) // Renderer

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OpenGL c++ game engine dev: convex collision mesh

OpenGL c++ game engine dev: convex collision mesh

I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

FPS From Scratch (C++ & OpenGL) // Jobs And Threads

FPS From Scratch (C++ & OpenGL) // Jobs And Threads

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FPS From Scratch (C++ & OpenGL) // Basic Lighting

FPS From Scratch (C++ & OpenGL) // Basic Lighting

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