Fast Overview: In this video I modify the objloader, so it will load collisionplanes, not just the mesh. In this video, I'll just make a class from the skybox functions, I admit, this
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In this video I try to add some more reality (sprint, jump, headmoving) to the player Here is the In this video, I'll just make a class from the skybox functions, I admit, this
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In this video I modify the objloader, so it will load collisionplanes, not just the mesh. This class handles, whenever an item is dropped on the ground, whenever the zombie is dead (like infinite ammo, health, better ...
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- This class handles, whenever an item is dropped on the ground, whenever the zombie is dead (like infinite ammo, health, better ...
- In this video I try to add some more reality (sprint, jump, headmoving) to the player Here is the
- In this video I modify the objloader, so it will load collisionplanes, not just the mesh.
- In this video, I'll just make a class from the skybox functions, I admit, this
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